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In article <39a1245e@news.povray.org>, "Thorsten Froehlich"
<tho### [at] trf de> wrote:
> Then, start from there and add the same features from scratch to be
> more restrictive and combine it with a simple and powerful
> programming language that can be fully integrated into the scene
> description much more dynamically.
Do you have a specific programming language in mind as the inspiration
for this?
> Details and features would have to be analysed very well in advance,
> but then it might offer fantastic abilities. Just image to be able
> to create one object which can exist a million times just by a
> procedural definition. To keep this simple and easy to comprehend
> and fast to render, a lot more would have to be done and researched,
> but I think something like this is possible.
This sounds like a very interesting proposal, but it would really have
to be done right. Maybe it should be a translator at first, which
produces a .pov scene file from the new language, that way, you could
experiment with changes to the new language with more freedom. This is
the approach I am going to attempt CSDL with...that is, if I ever get
going with Bison and Flex.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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